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(+2)

Never expected traditional roguelike + snake to work so well but I ended up enjoying it quite a bit! 

I somewhat struggled with the flight controls and the isometric angle which makes depth perception a bit tough (or maybe I'm just a very clumsy dragon), overall a fun and polished experience.
Didn't realize the levels were procedural, I thought they were hand made until reading the roguelike elements description on this page

(+1)

The structures are handmade. Maybe in a more elaborate design they could have been connected in modular chunks (like Spelunky levels).

(+1)

Yeah, but their placement and levels themselves felt handmade and intentional 😄 modular chunks would be fun too for sure