The world generation is fantastic - the distribution of mountains, trees, water and terrain feels natural. The animated water and trees and cloud shadows passing overhead make the world feel alive and the way the mountains and trees aren't exactly rendered in hexes makes the world feel alive, while importantly allowing the hex grid to still be visible. I liked the ability to rotate and zoom in and out.
The music is great and the music selector in the UI is a great idea especially for a game jam. I think the 6th track Serenity In The Woods works best because of the bird song, which complements the world.
I couldn't understand the combat system, but I was more interested in exploring anyway. I'm guessing you ran out of time to refine the game play. The UI needs polish too, but I understand how time consuming and low priority UI is.
I think the path finding animation should be a lot faster so the player isn't waiting for the travel button to appear.