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This pack is pretty cool!

Any reasons the Tubes are in a spritesheet while the other assets are individual images?

Individual images make it easier to create specific texture atlases (for example, one atlas per level with the backgrounds, tubes and enemies).

in the case of the pipes it was a 16x16 tileset so in this case I thought of inserting all the pipes in a single image. I imagined that the pipes would be formed by tiles from the tileset