The colored tank models are M1 Abrams, Leopard2, T 90/80, Challenger 2, Merkava 4/3, C1 Ariete, Type 90, Leclerc.
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Actually, I created the ships based only on their size; I didn't think about specific classes or roles. They simply get gradually bigger, so they'll be harder for the player to destroy. To add more variety, I designed many ships with different looks—some inspired by the Star Wars saga, which I really like. I didn't think about factions. There's the player and the enemy fleet. But you're free to create classes for each ship size and come up with different factions—you could even turn it into a strategy game.
Because if using your tool users create a game with my assets and then they publish the game or sell it, it's not good. But if users create their game and use it only inside your program without publishing it or downloading it or selling it. Then it's good because the assets are only used in your program and are not redistributed
Certain,
- Normal bricks are divided into 4 colors because they represent the "lives" of the bricks, the yellow brick has 4 lives, the pink brick has 1 life
- Explosive Bricks explode and eliminate bricks within a certain area
- Falling bricks, if hit, fall downwards and must be avoided to avoid taking damage
- Half protect brick, the colored part is vulnerable so hit there
- Metal brick, indestructible bricks, can be destroyed by an explosion
- Oneway brick, they are bricks that act as a "door", the ball passes in the direction of the arrow but cannot pass in the opposite direction
- Power up brick, they give power ups
- Snow bricks are the bricks hit by the snowball, they become cold and if hit again by the ball they are destroyed
I hope it is useful to you.