I've never thought about it, but it might be an idea to add.
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Actually, I created the ships based only on their size; I didn't think about specific classes or roles. They simply get gradually bigger, so they'll be harder for the player to destroy. To add more variety, I designed many ships with different looks—some inspired by the Star Wars saga, which I really like. I didn't think about factions. There's the player and the enemy fleet. But you're free to create classes for each ship size and come up with different factions—you could even turn it into a strategy game.
Because if using your tool users create a game with my assets and then they publish the game or sell it, it's not good. But if users create their game and use it only inside your program without publishing it or downloading it or selling it. Then it's good because the assets are only used in your program and are not redistributed