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(3 edits) (+2)

this one felt like a cross between waldemar's game and aria's poison rpg, where movement is really important and actively hostile to you.

i think i agree with the slightly less punishing scorps would make the desert areas a bit more interesting. i found that one little corner toward banzu where you must walk over two sand patches both thrilling and horrifying.

i would like to say that the one time on a near-winning run that i crossed a tiny bit of desert after killing a field slime, just next to the oasis, too, supposedly rerunning the encounter clock... i won the lottery and got the fabled "immediate next step is also an encounter" blessing of an iron scorp. i'd like to think this was intentional and hard-coded into my copy.

e: i do think that this is an improvement on your goals for waldemar's, ftr!

(+1)

i went out if my way to remove those desert corners and still wound up with three in extremely disruptive locations lmao. funny how that goes