I actually found this very fun to play. It’s a simple autobattler with straightforward mechanics, but it’s easy to get sucked into and quite addictive.
A few notes, though:
-I wish I could speed it up, at least to 2x or 4x.
-It feels a bit unpolished, I’m guessing this is a demo. There’s no audio, no fullscreen mode, and the UI is somewhat intrusive.
-The skills timers don't reset when you restart a run. If I begin a new run, it would make sense for all items and timers to reset as well.
-I’d like to see enemy HP in numbers, not just bars.
-The HP and cooldown bars cover half of the heroes. They should probably be placed above or below the characters, I can only see their heads now.
-The healer seems to heal at random. It would make more sense if they prioritized the most damaged units first.
-Whenever I buy a unit, the shop window closes, which makes purchasing multiple units a bit inconvenient.
-Auto features don't seem to work, and their description is wrong.
-I don't undestand the mage, what they bring to the table. They're more expensive, they're slower than archers (at least archers fire fast which helps to eliminate low level enemies without taking a hit) and I don't know what they bring to the table.
-Healers are a bit useless in the end game, and I'd say even the whole game, you're better of with a fast potion and fether and using the slot for warriors.
-Having the ability to remove characters to change the strategy would be nice.
It took me 4 hours 39 minutes, but because I left it farming in the background while I left to do chores which was probably not that efficient, I wasn't actively playing the whole time. But yeah, I think you miscalculated the final boss, it's TOO MUCH grind. At the very least the final upgrade should cost 50k, not 99k. Still, I wish the final boss could be defeated with strategy, not by just buying a special upgade.
Besides those few issues that are easy to fix, I found it to be very entertaining. You should keep developing this.