Thanks for the feedback! This is actually something I have planned for the next update and will be working on soon :D
RunTheMC
Creator of
Recent community posts
I love the idea of the background fading and I want to add that in the future! Good point on the hero sprite as well, it's mostly placeholder for the time being but I hadn't really thought about the relative size to the enemy. I may use some sort of battler sprite instead. Thanks for the suggestions!
Thanks for pointing this out! While it wont be on this next update I'm planning to upload on Tuesday or Wednesday, I'm planning to add something for this in the following one.
It'll likely be either minimizing the battle window to a small bar on top of the upgrades that'll only have vital information, or just overlaying the skills window on top while battling and removing the transparency.
Thanks again for the feedback!
Whoa that's awesome!! I hadn't even done that myself, glad you enjoyed it and that k you for taking the time to play! I really enjoyed working on this and want to revisit it. The version of idle combat I'm working on for a traditional RPG Maker game is a fair bit different, I kinda want to come back to this and work on it some more 👀
Also, I think you're totally right about health. It would make more sense to do it by level, I found myself not really investing in it a whole lot unless absolutely necessary (which most of the time it wasn't).
It's something to do with the way the browser preloads files, it says it can't find it when the files are indeed there. Its the same reason that the pictures using the Show Picture command load so slowly. When I clicked retry it worked perfectly. I'll look into what exactly is causing these things to happen but a simple solution will be for me to put the zip up for download instead of being playable in the browser.