Nice submission!
I really bathed in the soundscape with this one, and felt that the general design was a uniquely accessible take on endless runners. It can become quite challenging as the adaptive difficulty starts kicking in—especially when you can’t tell some of the frogs and birds apart!
For me it’s missing some juice that could give us more feedback: give me a controller rumble when I fail, play a cute bug-like sound when I succeed, ramp in some wind sounds to convey my speed, and maybe play with color to achieve a day-night cycle.
Overall, it’s a great start if you want to develop this concept further.