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(2 edits) (+1)

Nice submission!

I really bathed in the soundscape with this one, and felt that the general design was a uniquely accessible take on endless runners. It can become quite challenging as the adaptive difficulty starts kicking in—especially when you can’t tell some of the frogs and birds apart!

For me it’s missing some juice that could give us more feedback: give me a controller rumble when I fail, play a cute bug-like sound when I succeed, ramp in some wind sounds to convey my speed, and maybe play with color to achieve a day-night cycle.

Overall, it’s a great start if you want to develop this concept further.

(+1)

What is this color thing you speak of? Right now the game is at the tech demo stage. I do have ideas for progression but they are unlikely to happen unless I find a sound person who wants to give this some love. Controller rumble is currently broken for me and not an option until I figure it out again. Wind sounds for speed are there but get lost in the mix. Success sound is such a good and obvious idea that I'm almost embarrassed I didn't do it and hadn't thought of it until just now XD

Thanks for playing and commenting.