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(1 edit)

I like the color pallet you chose for this and can feel the little bit of Legend of Zelda inspiration with the items chosen, and the Owl character giving you the goal of the game. ( I love the little owl sprite ) However, none of the items are tied in to the logic of the game so you can just bypass them all and still get the end. It would be great to see you flesh this project out more and make things functional. Also, in screen 2 if you go back the way you came it skips the path with the ghost and puts you directly in the room with the crystals, so there is a bit of a broken exit there.

(+1)

Thank you for the feedback! The game is still in development and I’m planning to improve it. I’m working on connecting the items to the game logic so that the player actually needs them to progress instead of being able to skip them and also fix the room 2, so the player can’t accidentally skip the path with the ghost :)