Thank you for the feedback! The game is still in development and I’m planning to improve it. I’m working on connecting the items to the game logic so that the player actually needs them to progress instead of being able to skip them and also fix the room 2, so the player can’t accidentally skip the path with the ghost :)
MariiaYanovska
Creator of
Recent community posts
I really liked the colors used in the game, they make the whole environment feel very lively. I also liked that there were many different characters with dialogues while you are searching for Kiwi. One of the rooms had a really cool color transition that I thought looked very creative. The game was very enjoyable to explore and it kept me interested while playing.
It's really cute idea for the game. I especially liked how the cat talks after you feed it. It was nice that the cat gives hints about where to go next. At one point I got a little confused about which direction to go in one of the rooms, and the cat said, “go left,” which helped me understand where to go. But, in the last room, it felt a little like an open ending. It seemed like it could be the final moment of the game, but there wasn’t anything clearly indicating that it was the ending.
This game was really fun to play. I liked the idea of the slime collecting the mails with different dialogue in each room, it was a very creative and interesting concept. The storyline was also fun to follow, and it made the game feel more engaging. I also really liked the transitions between the rooms. The way you designed the interaction when moving from one room to another was very cool.
I really liked the design of your game. The way you drew everything, like the house, the train, etc. and all the small details, looks really cool. It feels like you put a lot of time into creating all the different tiles and elements that build the environment. I can’t even imagine how many little pieces you had to make to create all those scenes. It was fun to explore because the game feels very atmospheric.
Honestly, the idea of the game seems interesting, and I would really like to play it. However, In the first room, I couldn’t find a way to go to the next room. I’m not sure if it might be something in the design, like a wall tile that blocks the path, but I wasn’t able to leave the first room or access the other levels.
There was one interactive element that displayed dialogue, but after that I still couldn’t progress further. Because of this, I wasn’t able to experience the rest of the game. I would definitely like to try it again once the path to the next room is clearer, because the concept seems interesting.
I really enjoyed the visual design of your game. The way you paid attention to every small detail makes it look very polished and well thought out. The environment and the overall aesthetic are really nice.
When I first started playing, I was a little confused about what I was supposed to do and where to go next. It was a bit difficult to understand which areas were entrances or exits, so I found myself getting a little lost at the beginning. However, after I read your tutorial, everything made much more sense.
I think your concept is interesting, but I was a little confused while playing. No matter which option I chose, it seemed to lead to the same page, so I wasn’t sure if the choices were meant to be different. Also, the ending felt a bit unclear, since it ended on a black screen without much explanation.
I really enjoyed how your story develops through different days, like day one, day two, and so on. It makes the progression feel structured and immersive. The story is also very intriguing and kept me curious about what would happen next. The only small thing is that the ending felt a bit sudden or unclear, but maybe that’s because the story is still developing.

