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(1 edit)

Hey Enrique!

Here are your options to build the game's world:

  • Module assembly (pre-made rooms mixed and matched randomly)
  • Terrain generation (multiple options, procedural)
  • Handmade content (used to create both entire maps and map modules)
  • Modify by hand generated maps (create entire map with terrain generation and module assembly and then improve it by hand)

Let me know if you have any questions! :)

For what regards publishing for the web, I can't make promises about it yet but it should be possible to convert your game into javascript!

Thank you very much for your answers! Publishing for the web is, at least for me, pretty important, so I hope that can be sorted out :)