This was a fun experience. It’s very creative to pick up a very simple mechanic - go front, left, right and back - and bring some magic to it through great voice acting, building a story, and the immersion of the sound design. It’s a complete experience that doesn’t require to do that much (well, I say this but I’m not a programmer!) - but you know what I mean.
I could use some more fine tuning for the sound EQ, as I felt the grandpa’s voice was a bit too quiet at the start. His second voice was a bit better, I think. Which also brings me to the funny bit that grandpa changed his voice / accent, midway through the voyage. I gotta say this broke my immersion for a bit, as it felt like a different personality and person. It also put me a little off that the grandpa always called us “kiddo” and sometimes used that vocative every sentence. I think if this was less overused, it would have had a better effect. It made me think about how maybe the creators just didn’t want to give us a name to make us self-insert better. But had he used this word less, I might not have started reflecting as much about it.
But I really enjoyed the sounds of running around the boat, like a kid would! Energetic jogging in a wooden floor of a boat; and the creaky wood, and the sea noises.
And I also loved how the tutorial was so immersive. I love when that happens. Granted, not all tutorials can be so immersive, but it’s a great thing when they are. You get thrown inside the story when you’re learning what to do.
I think this could still use a bit more polish, but nevertheless it is quite polished already and a great experiment. I’m not sure how I could see this growing into other games or a bigger game, but I nevertheless would kinda like to, because the setting was really nice. Good job, kiddos. Hehe.