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(+1)

There's a bit of a barrier to entry in this one, I had to die a couple of times before I could wrap my head around the concept. But once it clicked, I got a very strong case of "just one more run".

A lot  of the little elements on this just work really well with the concept. The wrapping levels with the symmetrical layout, the ghosting/movement lines to show your trajectory, the wave-based structure. I just wished your shots  would recharge on a timer or when defeating enemies, now I'm sometimes stuck chasing a lone skeleton around who just consistently stays out of reach.

Being able to stab down when landing on an enemy would've been nice as well.

I'm so glad you enjoyed it.  Thank you for your review.