Amazing progress. It looks great with actual assets. No problems with controls or mechanics (outside of some mouse and keyboard minor gripes, but that's not the main control scheme).
Turns out when I'm time, money and health limited at the same time, I'm more aggressive than doom guy. The pressure mixes well with the combat. It could be way, way simpler and it would still work. It doesn't mix well with resource gathering though, since there's no decision making, just picking up what little crates you can get with no dynamics outside of multiple descents. I'm not sure about acrobatic mode controls, but it works well enough.
The shop on the other hand gave me a bad experience. I was stuck in a low food price loop with barely any market changes across many days. I could swear at some point the newspaper said the food prices stabilized, yet it still traded for lower that day and forward. I got to 180$ and stalled out there for multiple days.