First off, the font swap accessibility feature is an excellent addition! I struggle with pixel art fonts, so being able to change it was a huge plus. The variety of settings and the input mapping options are also great. I enjoyed the opening tracks and appreciated the option to skip the tutorial (even though I played it since it was my first time).
A few suggestions for improvement:
Combat UI: I missed seeing the specific attack and defense values on the skill icons. Currently, there is only a description of the action, which makes it hard to know exactly how much damage or defense I'm getting.
Tutorial Flow: I suggest making the "target selection" an active task in the tutorial rather than just text. Having the player actually perform the action helps reinforce the mechanic.
Inventory/Items: The pos battle item selection felt a bit complex. I missed the explanation text and couldn't distinguish the difference between the individual inventories at the bottom and the ones on the left.