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(+1)

I thoroughly enjoyed descending Satan's Sphincter with my trusty friend Seth "B" MacFarlane and our random climber aquaintance Joe (probably Swanson).
I was very on edge walking through the dark caves. As another mentioned, however, the mining section was quite tedious. Also,  I made it all the way out of the cave too fast to see the monster (yes, I'm a pro, what about it), but I was really curious as to what it looked like, so maybe the player could have turned around on the rope and caught a glimpse of it quickly?
In a horrifying twist, my irl power shut off partly through the scene in the kitchen, and I did not have the heart to play it all again due to the afformentioned hammering scene. I assume the monster follows you back home and if you get to see it, then I retract my previous critique.

Overall, the game has a lot of charm, some hilarious quirks in the SFX and animation that I didn't mention, and kept me on edge. It's perfect for the theme. Really, I wish I had thought of that. Still less horrifying than real cave diving, though.

"As the man approached the... death... eels ... passage, he.. slipped and fell into a pool of.... six eels. HELLLLLLLPPPPP the man cried out, but it only attracted a .... boulder? which... fell and crushed his spine as the eels kept.... eating him. AAAARRRRGHHHHHHHHH. Right before he could make it to the end, his screaming.... dislodged 4 more boulders which... crushed his lungs and intestines. Unfortunately, 4 days later, the man was pronounced dead, only .... 2 minutes before help arrived on the scene."

(+2)

It makes sense. I chose to stay true to the original story and not show the monster, to let the player's imagination think about what the creature looks like (or what it is).

My reaction to the last paragraph: