It makes sense. I chose to stay true to the original story and not show the monster, to let the player's imagination think about what the creature looks like (or what it is).
My reaction to the last paragraph: 
I admit that I know the walking part is a little boring, but I thought it wouldn't be scary or suspenseful if several things happened along the way. At the crossroads, on the left path, there was an ambulance in reference to the wolves in the series, but there really isn't anything else besides that.
I'll try to change a few things to fix the walking and change the page (although I don't know how to do a good one lol), it was a good experimental test of playable analog horror. Thank you very much, bro.
Descubram o que tem dentro dele, joguem e se divirtam https://thomazfilms.itch.io/pequeno-ovo