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DLTA

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A member registered Apr 21, 2022 · View creator page →

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Holy moly, what a hidden gem. The art is genuinely some of the funniest I think I've ever seen. The player and enemies just flail their swords around at 900 rpm and instantly collapse on the floor when poked. It reminded me of Sr. Pelo.

The combat was fine. It took me a few deaths to figure out you should go for the scrotum against enemies. Obviously, the main selling point was not necessarily the gameplay. Still, I wish the game were longer.  It was like 60% exposition, with just 2 rooms of combat. After you kill the Swedish elf man you immediately win the game meaning I had to go out of my way to explore the final room without killing him. Some sound effects would have been good too.

The fact this game hasn't been rated as much as I think it deserves saddens me but frankly isn't too surprising; I almost passed up on it myself. I think the screenshots you picked aren't doing it justice. You should show off the art more. I took two screenshots while playing of art I liked to show off what I mean.
I know it's too late, but a web build also really helps your discoverability for games like this. 
(PS: By looking at the top screenshot, I'm realising it might be good to differentiate the player character's design from the other dwarves)

Overall, a lot of potential, really charming, wish I had more!

Genuinely peak fiction. It was surprisingly nice playing a maze horror game that does make you restart every time you get jumpscared; I still found myself avoiding the Entity's deviously good dancing but without getting extremely frustrated when I was caught. Turns out horror games don't have to be extremely frustrating and can be somewhat generous for a change. (its getting close to too generous though)

Sadly, I was not able to collect all 6 of the legendary Hennessy bottles because I ran into a softlock bug after the 5th one; The entity grabbed me, and then presumably set a trap at my feet, making me stuck. The entity itself wasn't able to jumpscare me again, it just jogged in place towards me.

The visuals have a lot of charm, the audio is good, the monitor kind of made my jaw drop. I didn't really find a use for the blacklight after the tutorial.

Overall, not much to say, its really good. I will probably try again in order to play it to completion in case I missed crutial gameplay.

Thank you so much! Some people are saying too slow, others too fast; I don't know what to make of it, so I guess more customization is the solution lol (there are some speed options but they're quite far into the settings). Very kind of you to play, and I'll make sure to check out your game too <3

No idea what I just played, but I loved it. An interaction sound would be nice as I'm forced to spam the click 20 times just in case it doesn't register.

This is an interesting game. I can't say I've ever used a character controller that worked like yours; the camera felt like I was playing VR without playing VR, yet it wasn't too nauseating. There isn't much to do in terms of content, so I simply didn't get engaged for longer than 10-15 minutes. That isn't to say this is a bad game! I think there are some interesting concepts that can be expanded. This also seems like it would have been difficult to make in only 2 weeks, so well done. As someone else mentioned, it is easy to get lost, though I think a minimap would be too extreme, so one option off the top of my head could be to have a small shimmering sound get louder as you get closer to the floor exit?
A last tiny nitpick is that the green overlay for sanity is somewhat annoying. It succeeded in making me understand that sanity was decreasing, but after that, it was redundant.
Well done for what you have so far, and I hope my criticisms have been helpful!

I thoroughly enjoyed descending Satan's Sphincter with my trusty friend Seth "B" MacFarlane and our random climber aquaintance Joe (probably Swanson).
I was very on edge walking through the dark caves. As another mentioned, however, the mining section was quite tedious. Also,  I made it all the way out of the cave too fast to see the monster (yes, I'm a pro, what about it), but I was really curious as to what it looked like, so maybe the player could have turned around on the rope and caught a glimpse of it quickly?
In a horrifying twist, my irl power shut off partly through the scene in the kitchen, and I did not have the heart to play it all again due to the afformentioned hammering scene. I assume the monster follows you back home and if you get to see it, then I retract my previous critique.

Overall, the game has a lot of charm, some hilarious quirks in the SFX and animation that I didn't mention, and kept me on edge. It's perfect for the theme. Really, I wish I had thought of that. Still less horrifying than real cave diving, though.

"As the man approached the... death... eels ... passage, he.. slipped and fell into a pool of.... six eels. HELLLLLLLPPPPP the man cried out, but it only attracted a .... boulder? which... fell and crushed his spine as the eels kept.... eating him. AAAARRRRGHHHHHHHHH. Right before he could make it to the end, his screaming.... dislodged 4 more boulders which... crushed his lungs and intestines. Unfortunately, 4 days later, the man was pronounced dead, only .... 2 minutes before help arrived on the scene."

Shiver me timbers! When the orange Game-of-life pin chased me down, I got quite a fright. The real horror, however, comes from the fact that you apparently worked on this game instead of revising for your exams. Still, well done on being dedicated and following through on your commitment!

Really solid idea and execution. The atmosphere is excellent. The fact that all the buildings are 'deformable' really took me off guard and amazed me.

My only small critiques are about the gameplay; I played my first two runs walking around aimlessly, not knowing what to do but trying different things. Finally, I checked the jam page and comments to see that there was a "RAZR" item. It is quite hard to see, but I ended up finding it. For anyone else confused, the RAZR is a little black object on a desk in a large doorless building.
So my only concern is that if not for the extra information outside of the game, I probably would have assumed there was nothing left to do, and quit.

The RAZR has a very fun gimmick; it felt great. If you ever wanted to expand this game further -which you absolutely could- I would love more gameplay with it!

Overall, this game has a lot of potential, and my only real critique is that it is short, and could use more direction for the player (or at least clues). I also am intrigued about the premise and wish I got more lore in the form of environmental story telling. Well done for making this very solid game in 2 weeks! <3

Thank you for your kind words! We'll try to include more horror next time; Its true some people don't find Jumpscares scary.
I can't wait to try out your game!

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Does the Ikemen version work for Linux? It seemed to throw a bunch of errors for my friend but we can try again

This is one of the greatest games ever created. Please make a Linux Build so that I can play with my friend

Everything about this game is great. Got to wave 12 on my first try then stopped. A tutorial could have been nice; some stuff, like the fact that throwing dice deals damage, as well as swapping out units, took a little while to discover.

Thanks for the comment and for playing my game! I thoroughly enjoyed your game and will leave you my thoughts there. 

Fun game and unique concept (did not expect a battle royale made in 2 days). The teamwork of you guys is impressive and the game is executed well. Graphics look good, and i would maybe advise (although i am not an expert) further stylisation (eg. toon shading... )

Best part of the game was chaining enemies and blasting them with the shotgun like in doom.

Good work! 

Rating: 12 shotgun pellets/7 fortnite battle pass

The two most brilliant minds of a generation

Very enjoyable little game. The miss-matched art style is very unique and personally I really dig it. Awesome job for a first gamejam!

Hillarious concept and excellent execution. Not much to say, very nice!

Ok no problem. The pieces are all there, not bad for a first game jam. Good luck on your next one!

This game made me ascend to godhood.

Hillarious how similar our games are. I would even absolutely have added buttons and doors had I had time haha.

Sound effects and voice acting are top notch. 5 Stars. Particularly enjoyed the wet slapping sound of the button.

Final rating: 2 protagonists/1

Nice chainsaw man profile btw

Yup others have also said as much. Thank you very much for you kind words and for playing!

Thanks for the advice. Winning maximum points was not very important to me so mostly focused on gameplay (chain mechanic was hell to impliment) but I will definately keep that into account. Glad you like the game, thank you for playing and thanks for the link to free music!

WOW!!! you

Fun premise and gameplay, kept me on edge. Graphics and sound are good. Well done!

After about 15-ish hellish minutes I managed to beat the game.

Guide on how to beat:

1. First shoot the two laser skulls. To pass the time for the spell to work, pause alternating at the top and bottom of the screen, crossing by dashing each time. Change side when you about to get hit by the bullets.

2. Next line up shots from the center on the 6 smaller skulls when their shields are facing away. Again, dodge at the top and bottom while waiting for them. The game gets easier the less of them there are

3. To kill the big guys, wait for them to shoot. Then push up against their shields and spam click. The bullet will break the shield and stick. Once again, dodge repeatedly. Do for both.

4. Kill the last two laser skulls (super easy)

5. Profit


Did you make the music? It was very good. Confused about what to do. Went around touching all the monolyths then gave up. Overall Rating: Dwarf/10

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Interesting game. Visuals and music are nice. I think it could be beneficial to give the player a little more guidance on where to go, although I found it eventually. Good job!

PS: You can fly by spamming space so maybe it's a bit more than a 'double jump' :)

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Very very fun (probably one of the best games from the jam i've seen so far). The chains look nice and the attack patterns are fluid. Beat the game on my second try and my blood pressure was very elevated. One slightly annoying thing was getting attacked during dialogue. Overall very good job.

Pros:

  • Fun gameplay
  • Good music
  • I like the swooshing sounds
  • Nice graphics

Cons:

  • Maze level
  • Maze level
  • Maze level

Very fun game, well done!

Fun gameplay; clean, simple aesthetic; Music is an absolute banger. Overall very nice, good job!

Thank you to everyone leaving comments and criticisms, it means a lot!

You're absolutely right. I tried to somewhat remedy the confusion with the custom mouse cursor icons, but I agree in hindsight I should have not allowed the double connection chain. Thanks for playing my game and leaving feedback!

Thank you so much for playing my game! I don't exactly know what you're doing but as I understand you are trying to connect the anchors to the player? The trick for that room is simply  bridging the two anchors and walking across. If you have done this and cannot walk across due to some bug, let me know and I can fix it. Hope this helps!


Hillarious that we both named our games Chain Knight haha

Personally I don't think it matters wether the game is boring or not. Although its very well made, I think the creator's intention is more to convey a message rather than actually provide super captivating gameplay