Really solid idea and execution. The atmosphere is excellent. The fact that all the buildings are 'deformable' really took me off guard and amazed me.
My only small critiques are about the gameplay; I played my first two runs walking around aimlessly, not knowing what to do but trying different things. Finally, I checked the jam page and comments to see that there was a "RAZR" item. It is quite hard to see, but I ended up finding it. For anyone else confused, the RAZR is a little black object on a desk in a large doorless building.
So my only concern is that if not for the extra information outside of the game, I probably would have assumed there was nothing left to do, and quit.
The RAZR has a very fun gimmick; it felt great. If you ever wanted to expand this game further -which you absolutely could- I would love more gameplay with it!
Overall, this game has a lot of potential, and my only real critique is that it is short, and could use more direction for the player (or at least clues). I also am intrigued about the premise and wish I got more lore in the form of environmental story telling. Well done for making this very solid game in 2 weeks! <3
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Thanks for the compliments and feedback! Great to hear you liked the map deformation aspect of it. I put probably a little too much time into that while I should've focused on other parts lol. I agree the game would definitely benefit from having more direction, more or less relies on the player's patience while exploring the map entirely right now. If I were to work on this more, I would definitely expand upon the environmental story telling 100% in addition to the lore.
Also a little fun fact about the RAZR, I was originally designing it to also glide across the surface of an object. Ideally, this would allow the player to better traverse the map and escape the wind attraction from the hole. Unfortunately, I ran into more physics problems than I could tackle for a two week jam, so I had to put it on the back burner. Its rough implementation is buried in the game's code somewhere though.