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Thanks for the compliments and feedback! Great to hear you liked the map deformation aspect of it. I put probably a little too much time into that while I should've focused on other parts lol. I agree the game would definitely benefit from having more direction, more or less relies on the player's patience while exploring the map entirely right now. If I were to work on this more, I would definitely expand upon the environmental story telling 100% in addition to the lore.

Also a little fun fact about the RAZR, I was originally designing it to also glide across the surface of an object. Ideally, this would allow the player to better traverse the map and escape the wind attraction from the hole. Unfortunately, I ran into more physics problems than I could tackle for a two week jam, so I had to put it on the back burner. Its rough implementation is buried in the game's code somewhere though.