I really liked the retirement home, and the walking animation was especially good! There's something so interesting about growing old, I think you perfectly captured it through the necessity of a walker, the senile other old folks, and the inability to read due to a blurry vision. I'll admit I wasn't able to make it to the end but I tried multiple times, each time finding something new and cool. I thought the dark rooms to evade the security caretakers was really cool. The general aesthetic and the sound design were very good. I also noticed the different rooms, like the staff room where a caretaker came out of it.
I think it could be nice to have a small sprint, it doesn't have to be crazy since you're playing as a really old person but just a short burst that could make it easier to evade the caretakers and escape into darkness.
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Senescence Evasion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Humor | #27 | 2.100 | 2.300 |
| Visual Design | #32 | 3.104 | 3.400 |
| Audio Design | #37 | 2.556 | 2.800 |
| Ultimate Impression (this decides the winners) | #45 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Virus total: 1/70 98%/100% not perfect but ok (false positive) https://www.virustotal.com/gui/file/e224b4a2cb5c7cbc21b919edc19e2bdbbb75b38dc467c19a0a1f002d23022fdc?nocache=1
What about game: The game is boring, it takes a very long time to walk - the corridors are long, there are no special events.
But the graphics are at 100/100. Also dialogues and aesthetics are cool! Great job
The idea is fantastic, the execution is what lets this game down.
I had to use cheat engine to increase the movement speed in this game, otherwise it's just painfully too slow, not enough doors to hide from the npc's, the code to the exit stopped spawning on the desk and there was no way I was starting a new game and collecting everything again, so I couldn't complete it unfortunately.
Again, I loved the idea of being an old person in a care home with dementia really gives a meaning for the "back rooms" type level design, but the corridors are just too long and movement speed too slow (even with the upgrades).
Fair enough.
I realized too late that the tiles i made for the map were too big, i didn't have time to readjust all the tiles before the jam ended.
The item spawn chance for upgrades and the code note are 15% per room, and the map regenerates around you on occasion, and fully regenerates when you are caught, rolling the odds that you get what you need again. (It's kind of just chanceslop in retrospect.)
Perhaps if i added the ability to 'overclock' (run) your walking frame, it might sufficiently speed up the game without requiring a complete overhaul of the level?







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