Ah, one of our guys did find the out of map bounds bug too but I couldn't find what was causing it! I'll take a deeper dive today.
Love that bug of picking up Pete though, that's hilarious!
Thank you for your feedback.
Felt a little lost playing this, I back-tracked up and down the stairs about 4 times checking all the rooms, I found three magnetic letters but wasn't sure what to do with them, there was a short cutscene after I found the third which I'm not sure what it was trying to show, so I went back down the hall then it seemed I was either soft locked or it wasn't obvious where to go from there.
The idea is fantastic, the execution is what lets this game down.
I had to use cheat engine to increase the movement speed in this game, otherwise it's just painfully too slow, not enough doors to hide from the npc's, the code to the exit stopped spawning on the desk and there was no way I was starting a new game and collecting everything again, so I couldn't complete it unfortunately.
Again, I loved the idea of being an old person in a care home with dementia really gives a meaning for the "back rooms" type level design, but the corridors are just too long and movement speed too slow (even with the upgrades).
Walking backwards and forwards way too much in my opinion.
Pros:
Cons:
Pros:
Cons:
Improvements:
Overall a fun little game.
Pros:
Cons:
Improvements:
Overall a fun little game.