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The idea is fantastic, the execution is what lets this game down. 

I had to use cheat engine to increase the movement speed in this game, otherwise it's just painfully too slow, not enough doors to hide from the npc's, the code to the exit stopped spawning on the desk and there was no way I was starting a new game and collecting everything again, so I couldn't complete it unfortunately.

Again, I loved the idea of being an old person in a care home with dementia really gives a meaning for the "back rooms" type level design, but the corridors are just too long and movement speed too slow (even with the upgrades).  

Fair enough.

I realized too late that the tiles i made for the map were too big, i didn't have time to readjust all the tiles before the jam ended.

The item spawn chance for upgrades and the code note are 15% per room, and the map regenerates around you on occasion, and fully regenerates when you are caught, rolling the odds that you get what you need again. (It's kind of just chanceslop in retrospect.)

Perhaps if i added the ability to 'overclock' (run) your walking frame,  it might sufficiently speed up the game without requiring a complete overhaul of the level? 

Also, you don't need the closets to hide from the staff.