Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dead Treasure under Meveny CatacombsView game page

Unlucky Vincent owes money to sharks, now he has to do their dirty work. The catacombs welcome him with open arms.
Submitted by zvvx — 5 hours, 9 minutes before the deadline
Add to collection

Play game

Dead Treasure under Meveny Catacombs's itch.io page

Results

CriteriaRankScore*Raw Score
Visual Design#522.5022.889
Audio Design#552.2132.556
Ultimate Impression (this decides the winners)#711.3471.556
Humor#720.9621.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer

To anyone that was interested: this game is now updated and fixed, hopefully with fewer bugs.

Submitted(+1)

I'm really sad the game isn't playable in its current state, it looks and sounds really good, especially for your first game and I'm definitely going to come back after the jam! I think everyone has some problem in their first game jam, I remember my first game wasn't even built correctly lol. It's just part of the learning experience so you can do it better next time!

Developer(+1)

I appreciate your comment. I’m bummed too, but I’m more glad that I managed to actually “finish” creating a game–my first actual one–in the time allotted for this jam. It actually means a lot to me that you look forward to playing it; the game will be likely be updated within a few days after the jam.

This is definitely an experienced learned and one I could easily avoid in future projects.

Submitted(+1)

That's the spirit! :D

Submitted(+1)

The game looks great, the style and colors you chose are really good looking and I love the goofy character design.

Unfortunately I wasn't able to get past the first room and sets of ghosts, I tried to flash my light on the and lock my rotation to get them but they moved too fast and killed me before I could destroy them first. I think if you make the ghosts slow down on getting shined on that would make it easier for the player. I'd love to come back to this after the jam ends and play it if ghosts are made a little easier to defeat.

Developer

Thank you for your feedback and trying my game.

Unfortunately the ghosts were not intended to be this fast–they were actually meant to be much slower (about 4x slower) in this build, an oversight not caught on my end of testing due to not accounting for variable framerate; I have already fixed it and will be updated once the jam is completed, if you do wish to try again when its in a better state.

Submitted(+1)

Virus total 99%/100% (1 false positive) thats fine! https://www.virustotal.com/gui/file/ea729c9b2905e9bafafbf06a6bc96994d63caf2f0984894970552f9778f3ce32

It’s very strange and it’s not clear how to play. Sneaking is written as a Look Direction, but it is sneaking. I was able to kill one ghost with him, but I couldn’t go any further.

The style and sounds are very interesting

Developer

Hi, thank you for trying out this admittedly very botched release and providing your thoughts.

I do agree with you that there is definitely a lot of improvements to be done for the clarity of the game and its objective.

I'm not sure if you have read the other comments or notes but there is currently framerate issues with the build that was submitted that affects how enemies behave.

Also, LSHIFT is for locking the direction the character is facing so the character can aim at the enemies whilst being able to move in different directions. Slowing the player down was a way I thought of balancing this mechanic.

I may also include a web version later to quell any worries about running programs locally. 

Submitted(+1)

Cool, i waiting update after jam for playing again. if you need feedback later ping me

Submitted(+1)

I couldn’t quite figure out how to play. The first ghost I ran into hit me three times and killed me. Sometimes I managed to defeat them, but I’m not exactly sure how I did it.

Developer

Hi, thanks for the comment, and for playing my game. I apologise for not making that particular aspect clear - I knew I was missing something. The flashlight used by the character is used to deal damage to enemies: those in its light will take damage. 

I have now edited the game page to explain this mechanic in more detail. 

Submitted(+1)

Here’s a short video showing the ghost attacking me (https://youtu.be/UasFUq2xVOA), along with some console logs. I was pointing the flashlight at the second and third ghosts, and I think they weren’t taking any damage.

Developer

Thanks for providing the video. I can assure this is not the intended behaviour for the ghosts: they are definitely not supposed to be that fast. Unfortunately this is a pretty big bug in my code that I have now discovered being linked to the processing of ghost movement. I apologise for the game being shipped in an unplayable state for you and will look to release a fixed version after the jam is over.

Developer

Unfortunately, the only way to play the game right now with it's intended behaviour is to have a framerate of 240FPS.