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Hi, thanks for the comment, and for playing my game. I apologise for not making that particular aspect clear - I knew I was missing something. The flashlight used by the character is used to deal damage to enemies: those in its light will take damage. 

I have now edited the game page to explain this mechanic in more detail. 

(+1)

Here’s a short video showing the ghost attacking me (https://youtu.be/UasFUq2xVOA), along with some console logs. I was pointing the flashlight at the second and third ghosts, and I think they weren’t taking any damage.

Thanks for providing the video. I can assure this is not the intended behaviour for the ghosts: they are definitely not supposed to be that fast. Unfortunately this is a pretty big bug in my code that I have now discovered being linked to the processing of ghost movement. I apologise for the game being shipped in an unplayable state for you and will look to release a fixed version after the jam is over.

Unfortunately, the only way to play the game right now with it's intended behaviour is to have a framerate of 240FPS.