"after all, what's the point of having a creature with multiple legs if you can't shoot them off?"
"...it's best to just make a tool to create and modify legged enemies in realtime"
The meticulousness, logic, and mathematical precision with which this project is programmed impress me. Your work itself is literally PART of this world. This attention to every little detail is what makes the game like a gourmet dish, a pleasure to taste. Bravo!
P.S.: I'm really glad there's an intro video/loading screen video. Valerie is perfect, as is her crawler.