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(+1)

I think the "incomplete" or at least "not-fully-completed" status of some features actually works well in the context of this crumbling world. I wouldn't like to have or see much more, not because it's not interesting but because I feel that you hit a delicate balance, suggesting the existence and the complexity of systems we don't actually fully use within the game as your world-building suggest the complexity of cultures you don't fully engage with, as the tileset suggests landscape features we are not fully able to understand... and so on.

That's good advice, thanks. If I do make any changes, I will be sure to leave a "jam version" intact.