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I found the game a bit difficult to get into at first because I didn’t immediately notice the controls on the right side of the screen. Once I spotted them, things started to make more sense. I often felt a little frustrated when I ran out of ammo just before defeating the last enemy, so it might be nice if there were occasional ways to regain ammo during a run. (Did note that ammo appeared after killing each wave though).

That said, I really enjoy games that mash up genres like this (disclaimer: I experimented with something similar myself). The use of third-party creative assets was nice - I discovered BDragon1727's stuff through this, which I’ll definitely be bookmarking.

 During play I found myself wishing for power-ups that could boost range or add new abilities. I also struggled a bit with the spikes, since I often took damage when trying to bounce over them - though that may just be a skill issue on my part 😆  And the enemy that attacks with the repeated ❌ pattern was tough! Overall, it’s a really interesting take on the roguelike formula with a clever genre combination.

Thanks so much for the detailed review.  

I should have made the mid-level and end-level items and power ups more clearer.