The combat system has some interesting complexity and seems to support different strategies and approaches! The menu is clear and navigable, it immediately gives an idea of what's happening and is great at providing all of the necessary tooltips. I like the writing, I think it can be paired with the battle sprites or portraits to some extent to unify the two modes a bit more. Definitely a game you can try expanding after the jam if you've got the energy to do more with it, the battle mechanics are solid and I still wanted to mess around with them after winning a match!
Viewing post in Sexual Competition Arena (Jam Prototype) jam comments
Thank you! I've been spending the past few days planning out the future of the game, I just dropped a devlog focused around my ideas to refine the combat with the Jam feedback and adding the features I had to cut for time. It also details some of my bigger plans for further in development.
It's a world I've been developing in private for years, and finally putting it out to the world was definitely scary. Seeing the response has been a little overwhelming, but I've decided I want to keep going with this idea. Still gotta work on reviewing the other games here first before I go into full gear. I've been slacking since Slay the Spire came out.