Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

I have no competences in driving but always liked racing games so i love the idea to gamify racing skill with a arcade aesthetics, I felt to play with full clutch cause playing your game like an arcade with "bad turning" would probably feel meaningless

at the same time I couldn't earn any medal other than Bronze ones, and I would dare even to consider a "wood medal" to say that at least you complete at least a lap no matter the time.

Also the car would start sliding on the road if I'm stopping on a slope, even with break and handbreak on.

I'm looking forward to future demos.

P.S.: for some reason I couldn't make Paddle shift to work, shift up or down won't change gear, I've played with Linux with Proton and I'm playing on Keyboard.

Hmm, weird. I’ll ask a friend with Linux to give it a try before the next demo.

I will also add gold time overrides. I wanted to set a competitive author time for tracks, but that results in a really hard gold time on early tracks where I want to reward the player with an early gold medal.

Also yes. I will fix my tire slip model in the future. Thanks for playing.