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Bit Souls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| User Interface (UI/UX) | #1 | 4.400 | 4.400 |
| Fun | #1 | 4.000 | 4.000 |
| Overall | #2 | 4.000 | 4.000 |
| Visuals(Graphics) | #2 | 4.200 | 4.200 |
| Sound/Audio | #8 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://weirdbitgames.itch.io/bit-souls/devlog/1447641/bit-souls-img-jam-43-patch-1
Developer Feedback Questions
I'm still updating it for IMG 43, I'll upload the latest version and add the new changes to the devlog in the link as and when I made updates!
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Comments
Hey! I remember playing this during the Brainless jam! Glad to see you're still working on it! I'm, not sure if you've simplified the controls or not (I can't remember what they were before) but I had a much easier time playing through the game. I did encounter a few enemies that wanted to face away from me, but other than that I had no issues during my playthrough.
Hello, welcome back! Yeah I simplified the controls as recommended!
It's really good entry!
I passed the whole game. I really like how you designed mechanics and story with reference to dark souls. I was amazed how you reconstructed behavior of archer (running away) and first boos fight! *clap*
That small details like animations when my potion is empty is amazing!
The problem I see is peace of the game, fight is probably too slow and easy for fans of souls game. I was able to kill skeletons by just spamming attack. I would encourage to just "copy" feeling of hollow knight into the game, it will make it really great.
Congratulations on your submission! There is a great potential in game so keep working!
Thank you for such high praise!
I've had some people say it's too hard hehe. Everyone's different I suppose.
I've not really played Hollowknight, I'll have to give it a look.
Did you play NG+ too? It's not quite finished but it's 90% there!
I saw information about NG+ but I thought it's only placeholder not a real thing :D
When you beat the first playthrough and get your score/time, there's an option to NG+!
I think your implication is that you stopped once the boss was dead? I think that's actually point to end the game. The bit afterwards doesn't add much.
nope, I got to the final "jump" section :D
Ah, well you made me realise that the post-boss area didn't really add much.
I've never played a Souls game before, so I was afraid this would be soul-crushingly difficult (ha). But this is a fun demake that has a lot of care and detail put in. I like how the walking sound becomes higher pitched when you run.
Unfortunately, there is a bug in the room with the skeleton archer where you can't descend the ladder. I encountered this twice in a row and I couldn't progress past this point. Maybe it only happened because I was on Gamepad? I tried switching over to keyboard controls, but it wouldn't let me.
The combat is fun. It could benefit from a "stagger" animation for enemies when they get blocked by shield, so I can better tell when to counter attack.
Extra points for using a rad CRT filter, and for adding the controls to the pause menu! I wish more itch developers would do that for their complex games.
Thank you so much!
It seems the ladder bug has appeared again.
For me when I tried to replicate it, I could go up and down the ladder fine on keyboard, with or without the sword.
But only had issues going down the ladder with the controller when I had the sword.
I'm looking into it again, I'm unsure why this keeps happening.
Thank you for the feedback, I'll work on it! <3
Okay I think I've fixed the ladder issue now!
I really enjoyed this game! The art style and animations are fantastic, and the overall vibe reminded me a lot of not only Dark Souls, but also the old Castlevania titles. It plays very smoothly.
I have a few points of feedback that might help with future polish:
Accessibility (CRT Shader): The CRT shader looks beautiful and fits the aesthetic perfectly. However, I’d love to see a toggle to disable it. Personally, I experience eye strain with these types of effects (including bloom and glow), which limits how long I can play comfortably.
Combat & Input: There were several moments where I intended to use the sword but triggered a kick instead because I was moving. Id prefer if the kick was a semparate button.
Bug Report: I found a minor but funny bug where I could still walk around after the death animation finished, right before the screen faded to the bonfire.
Overall, I loved the experience and even shared it with some friends. I’m definitely planning to play through the whole thing. Keep up the great work!
Thank you so much for your kind words and feedback!
Kick used to be a separate key but I tried to reduce the number of buttons I was using as people also said there were a lot of buttons.
I could reverse that choice!
Hehe yeah you must've suddenly felt much better again briefly! I'll look into it thanks!
Thank you!! <3
I didn't quite get everything I wanted to add finished, a lot of it is there though! I'll be sure to add it for the 1.0 version, coming soon!