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A fun and simple little Roguelike.  

You could give the player somewhere to hide like in ThiefRL, especially given how small the rooms can be.  

At times, it felt impossible due to so many enemies all in one single tile corridor:


Some sounds would also have been welcome.

(+1)

Thank you for playing!

I wanted to have the ability to bait enemies and hide, but never figured out a good implementation. 

Also if you happen to know any other roguelikes with good similar non-combat ideas, I would be very grateful for the references.

I actually tried to make a non-combat stealth based roguelike myself.  It's called Rogue: Secret Shadows.  There's not many of these out there.  Most roguelikes just tack on stealth as a side option.