Thanks for playing and the feedback.
The inventory filters should save between opening and closing the inventory. The sorting currently does not, which is for performance reasons. The item stacks reduce the number of slots by a lot, so we are looking into the possibility of keeping the sorting always active as well.
We also often keep the left panel showing the full party. With the recent switch to staking items, the bags no longer need so much space, so we are reworking the UI to see how best to keep the most useful elements always visible. The item details at the top right of the inventory was added with the item stack update and used to be part of the shared bag's space.
We are planning to add highlighting and details for matching the items to Slimes. We are still working out the best way to do this, both the calculations of who should be highlighted, and the best UI elements for it. The combat is also going to get an overhaul, so this will likely wait for that to be completed so it best represents the usefulness with the updated systems.
We are working to make the combat icons showing the enemy plans larger. Right now we don't have the space for it, as the bottom row already bumps up against the top row. We need to increase the spacing between rows in combat, or rearrange the icon layout. The larger spacing requires making sure they don't collide with anything on the maps. This is definitely something we want to do, but has turned out to be more of an undertaking than expected.
Glad the tutorials were helpful. We are still working to find the right balance, as many find Trainer Terry to be too much. I have plans on a new alternative to the interactive fight that we will be trying in the near future, while looking for a good way to keep that interactive fight as an option.
We have had several requests for a preview of potential damage and it is something we plan to add with the combat redesign. Not sure if it will preview exact damage, or be a potential range, but we do want to give more feedback to help players pick the best abilities and items.
This was great feedback.