A fine game you have here :-)
I have some feedback and suggestions for you, in no particular order.
- I like your multi-key support for all actions, it covers all my expectations (e.g. hitting Enter for dialog)
- Also the fastforward dialog option is great, surprisingly many jam games are missing these
- The background music fits very well, it reminds me of Slay the spire, that's a game I've played a lot and your games reminds me on that in general
- One suggestion that might save your filters or at least make them less needed for players like me:
- When I spread the loot amoungst my party, I had all members in the left panel present - to make it easy to drag the loot without switching tabs
- What you can do here: when hovering an item, the ideal recipients (based on their abilities and elements) could be highlighted, so I don't have to check the small icons all the time
- Talking about small icons: in battles I wished the enemies intention icons would have been bigger. I concentrated only on their numbers, as they are big and bright, and missed the other information completely
- The battle is straight forward, and easy to understand, also thanks to the trainers lesson
- Same goes for the other tutorial, explaining the what-is-what of the interface - I love these in-context explanations, good job on this one!
- Seeing all the loot being swiped up after a successful fight was really satisfying to watch
- I wish there would be a preview near the targeted opponent of how much damage an item is dealing, when hovering it
All in all a good game that hooked me up right away.