Uuuugh, I agree, the physics in the game sucks. Maybe the devs don't know how to use the unreal engine, maybe they just use this old piece of garbage out of habit, it's unknown. The most annoying thing is that with the new controls, you can't just pick up an object from the floor. You need to pick it up, see if it's not moving, let it go and pick it up again. It fucked me up beyond belief. And these things even would be fine, but the fact that objects fall through the textures of the floor and the ground is simply infuriating. And this is the latest update, by the way.
Viewing post in Need better physics and tasks
Honestly, I don't really know much about engines and how physics works depending on them. but devs haven't been able to fix the same old bugs for months. They draw new moon, cool. Swap consoles in the main room, fine! But мany physical bugs are moving steadily from version to version, and this is actually a bit annoying.
Add to this three events in the story mode that knock down all the items in the base. The physics is already sucks and after that half of item will get stuck in the walls, half of them flew away from base and so on in a circle. I'm glad that there are a little less bugs in the latest update, but the old bug that makes it impossible to lift an object from the ground, you need to let it go and pick it up again has been alive for six months.
That I should thank the developers for this? If they are not disturbed with these bugs, they will not fix them. Getting used to playing with bugs is BAD. The gaming experience doesn't have to be like this.