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I plan on giving it a second playthrough to test out the branching. but initial thoughts are that I was confused by the names/nicknames at the start of the game. It wasn't clear to me it was Katarina (Kitty) and Liotta (Lili). I laughed out loud when they discovered the little clown doll which I had initially guessed was the host. Hopefully it makes a reappearance later in the game. It would be funny if one of the games was a hide and seek with the doll. I was hoping to see more teamwork/communication with Kitty when it came to the word games (which were difficult for me after the first round though I managed to succeed and I celebrated hah). I felt like when it comes to a situation like that her partner could offer up a guess, and it could test whether you agree with her or not. Like it's an opportunity for tension and could be a consequential thing when it comes to Giuseppe's scoreboard later on. When they were tossed about I chose to abandon Kitty. But didn't see that it worked against me on the scoreboard. I was like "Oh no!" When he was going to show things we did. It would have looked awful if he revealed footage of me booking it instead of seeking her. Perhaps sprinkle in more opportunities like that . That would play into the test of love. I'm curious what Lili had meant to tell Kitty before she was distracted. I can sense she's non-committal I wonder if it would have come out had I chose to not pick the "let's finish this together" option at the end.  Having Giuseppe's point of view was interesting and I was hoping to learn more about his circumstance with Agnes. Overall that portion gave me beetlejuice vibes. Overall I felt that there was plenty of content here and the setting of a funhouse was an interesting and unique take. Best of luck and hope to see updates in the future if you choose to progress with this game.  

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Hey! We will be moving forward with production, thank you for your amazing feedback.