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3840x2160.

Also, I noticed that the infantry in this version seem to have some issues. Namely: 

- Having multiple infantry selected for group moving disables the x-ray view and makes it difficult to manage large groups. 

- Vehicles with white/default coloured callsigns have no infantry icons when they are carrying infantry (due to the icons also being white). It might be a good idea to tint infantry indicators the same as the host vehicle's callsign. It would also be really nice in general if the infantry from the green vehicle had a green callsign, too.


- Having more than four groups of infantry active at once causes the UI to fall off the bottom of the screen.


I love the infantry, I think they are my favourite to play with. Trying to figure out how to get around their rebalance though, it seems like it doesn't make a difference to have them inside or outside of buildings, they seem to get instantly killed now regardless of cover/building penetration but I assume that's more about me not knowing how the new system works.

Thanks for your response! 
I'll disable the resolution limiting in the upcoming patch, although the game might run a bit slower at 4k. it'll probably get a toggle in the future.

I've been working on improving infantry viability/survivability, which should be in the next patch today. There's also a bug with them taking far more damage in buildings. I appreciate the bug reports!