That makes sense!
My friend group's been really hooked on this game lately, we're finally starting to get decent at the combat and I'll update you if I find any other bugs.
Honestly, the main bug we notice is that occasionally infantry seem to partially penetrate a piece of terrain and become permanently stuck.
Infantry/vehicles in general also sometimes have a habit of getting stuck on each other, especially after just spawning them. It makes me wonder if giving vehicles some sort of teardrop shaped collider specifically for infantry collision would help, so they slide around vehicles while trying to follow their paths.
Also, question: Do you do much in the way of devlogs? I'd be extremely curious about how your game handles giving orders to NPC opponents and whether they are ordered by some AI commander or all just act individually. I'm especially curious how it understands concepts like flanking.
Is it just a massive state-tree or is there something more involved like HTN planning going on to get units acting cohesively?