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Not half bad, I like the main characters design, it's cool, and making destruction mechanics is always a pain so it's great that you were able to implement that. My main complaint is that it got quite tedious after a while, increasing the digging speed or adding upgrades in the dead ends would make it so that running into dead ends wouldn't feel so punishing and time consuming. Also, in order to make the textures not blurry, in Godot just find a dropdown menu in the sprite2d that says filter or something like that, and change it from linear to nearest.

Hi thanks for playing the game, glad you liked it! Yeah it was quite a pain at the beginning to figure out how to delete the tiles from the tileset but I'm really glad I was able to eventually figure it out. Adding upgrades is a good idea for the dead-ends, the way I thought of it at the beginning was that the end game upgrade for digging would be so OP it would account for it (and since I made the paths and stuff well before I added darkness and lighting I never accounted for people getting stuck in the deadends as an actual possibility when so low on time XD sorry about that)