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png, jpg and ogg are no problem all supportet. video mpeg1,mpeg2,divx, xvid ; AmiWolfenstein3D use ogg for the music and many other games. just compile for highend 68k will work :) i mean playing quake2 with 35fps your game will not eat more ressources then quake2. 

Well, the game is made with Hollywood language and this language has the bad habit of consuming a lot of CPU resources, in other systems with modern CPUs and more speed this isn't problem, but in 680xx series yes, I tested my programs and games with WinUAE, OS3.9 and 68060 and the result is very poor, slow, AmiWolfenstein 3D will be in C which is more direct, Hollywood uses an interpreter and with the plugins the performance is slower, it is a good language of programming but it has this little problem.