png, jpg and ogg are no problem all supportet. video mpeg1,mpeg2,divx, xvid ; AmiWolfenstein3D use ogg for the music and many other games. just compile for highend 68k will work :) i mean playing quake2 with 35fps your game will not eat more ressources then quake2.
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Well, the game is made with Hollywood language and this language has the bad habit of consuming a lot of CPU resources, in other systems with modern CPUs and more speed this isn't problem, but in 680xx series yes, I tested my programs and games with WinUAE, OS3.9 and 68060 and the result is very poor, slow, AmiWolfenstein 3D will be in C which is more direct, Hollywood uses an interpreter and with the plugins the performance is slower, it is a good language of programming but it has this little problem.