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Well, I use Hollywood as base programming language, is possible make the executable for 68k and WarpOS, but the big problem is that the game needs the plugins and speed in the CPU to show the video intro, play the ogg background music and sounds, and display the PNG graphics, all these need a fast CPU and powerful as is the case of Amiga NG, WinUAE can't run the game, even without the video, I don't know if running the game in Amiberry, or FPGA machines is possible, because I haven't them. The big big solution to change the PNG and jpg graphics for ilbm, the ogg songs and sounds for 8svx and remove the video intro, it's a lot of work and unfortunately with the same result; the game would look slow, at least on WinUAE.

Have you tried vampire apollo? That solves all your problems.

No, because it means another Amiga system to update, and I already have enough with MorphOS, AROS, AmigaOS3.9, Linux, Windows and a few years ago AmigaOS4, and I'm saving the money for the MirariPPC in order to have MorphOS and AmigaOS4, to make test on OS4.

hehehe, ok.

I've been looking at your games, and I see they're only for Windows., not for Amiga 68k neither for Amiga NG.

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Mine (Robot-LEL) works in scummvm. It targets all scummvm platforms. _ flicks finger to defeat sass _. As for the rest, well...it does not matter. Does it? There is the Scorpion Engine; I am actually building an Amiga 68k-exclusive title. Called Memory War. Once it is finished, I will post it on my website.

Also there are the engine RedPill and the old backbone, good luck with your Amiga 68k game.

Thank you!

png, jpg and ogg are no problem all supportet. video mpeg1,mpeg2,divx, xvid ; AmiWolfenstein3D use ogg for the music and many other games. just compile for highend 68k will work :) i mean playing quake2 with 35fps your game will not eat more ressources then quake2. 

Well, the game is made with Hollywood language and this language has the bad habit of consuming a lot of CPU resources, in other systems with modern CPUs and more speed this isn't problem, but in 680xx series yes, I tested my programs and games with WinUAE, OS3.9 and 68060 and the result is very poor, slow, AmiWolfenstein 3D will be in C which is more direct, Hollywood uses an interpreter and with the plugins the performance is slower, it is a good language of programming but it has this little problem.