Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

morguesoft

5
Posts
6
Followers
A member registered May 04, 2025 · View creator page →

Creator of

Recent community posts

Also there are the engine RedPill and the old backbone, good luck with your Amiga 68k game.

I've been looking at your games, and I see they're only for Windows., not for Amiga 68k neither for Amiga NG.

Well, the game is made with Hollywood language and this language has the bad habit of consuming a lot of CPU resources, in other systems with modern CPUs and more speed this isn't problem, but in 680xx series yes, I tested my programs and games with WinUAE, OS3.9 and 68060 and the result is very poor, slow, AmiWolfenstein 3D will be in C which is more direct, Hollywood uses an interpreter and with the plugins the performance is slower, it is a good language of programming but it has this little problem. 

No, because it means another Amiga system to update, and I already have enough with MorphOS, AROS, AmigaOS3.9, Linux, Windows and a few years ago AmigaOS4, and I'm saving the money for the MirariPPC in order to have MorphOS and AmigaOS4, to make test on OS4.

Well, I use Hollywood as base programming language, is possible make the executable for 68k and WarpOS, but the big problem is that the game needs the plugins and speed in the CPU to show the video intro, play the ogg background music and sounds, and display the PNG graphics, all these need a fast CPU and powerful as is the case of Amiga NG, WinUAE can't run the game, even without the video, I don't know if running the game in Amiberry, or FPGA machines is possible, because I haven't them. The big big solution to change the PNG and jpg graphics for ilbm, the ogg songs and sounds for 8svx and remove the video intro, it's a lot of work and unfortunately with the same result; the game would look slow, at least on WinUAE.