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Neat thing you have created. Visually coherent and a lot like "A Game About Digging A Hole." Exploring the what if of escaping a prison with a spoon. Of course this game would benefit from extending the length. Also if staying light mattered because right now as far as I can tell there is no consequences from staying in the darkness. 

Very nic!

Thank you for the kind words :).

The player doesn't currently die - I've decided to only keep the player uncomfortable through the whispers instead of forcing to replay the game after death. If the game was longer, I'd probably make the darkness lethal and make some sort of checkpointing system.