Thanks for the nice comment. I really was focusing on an easy burn throughout the game to build tension but I think my major blunder isn't implementing a better payoff when exiting the forest during the long crawl. There should have been a few more scripted sfx and moments when you see it from the corner of your eye. Thanks for playing.
BoldJuiceDev
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Neat thing you have created. Visually coherent and a lot like "A Game About Digging A Hole." Exploring the what if of escaping a prison with a spoon. Of course this game would benefit from extending the length. Also if staying light mattered because right now as far as I can tell there is no consequences from staying in the darkness.
Very nic!

