Very nice. This is the most developed entry I've played so far. I beat the game but I feel there are still a bunch of notes and other things I've missed and hardmode is an option. You get a very strange sense of unease when you've lost contact with the creature for an extended period of time and you have to guess where he is. Very spooky, very nice.
BoldJuiceDev
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Very nice. Concept is pretty funny but also horrifying. I thought the game was going to be shorter then it was which is a pleasant surprise. The lighting kept things visually interesting. Story was engaging. Overall polish was extending.
Obligatory criticism: movement felt clunking with doors and with fighting.
This is an entry that could be expanded into a full game.
Thanks for the nice comment. I really was focusing on an easy burn throughout the game to build tension but I think my major blunder isn't implementing a better payoff when exiting the forest during the long crawl. There should have been a few more scripted sfx and moments when you see it from the corner of your eye. Thanks for playing.
Neat thing you have created. Visually coherent and a lot like "A Game About Digging A Hole." Exploring the what if of escaping a prison with a spoon. Of course this game would benefit from extending the length. Also if staying light mattered because right now as far as I can tell there is no consequences from staying in the darkness.
Very nic!

