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(+1)

Heh yeah I put in some effort to organize properly on standard and ultrawide aspects but not for High DPI.

I have some small plans still for the log for next demo day if not sooner. I’ll add a way to scroll it properly and add some particles and sound effects to slow combat down and show each action in turn. What probably doesn’t help is that I skip messages of enemy attacks that either miss or get absorbed by armor, so it makes it look like enemies aren’t attacking every turn even though they are. I might just put in an option to turn those on.