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(+1)

Pretty cool, yet bare bones. Took me a bit to figure out what actions do and that there is a rest button (had it fullscreen on a 4k monitor). Level aesthetics are great even if its just the same walls everywhere. UI art is top notch. I like the exit -> confirm button.
I think the combat log needs a bit of polish, because its hard to tell from a glance who recevies/deals damage. Had to really scan for my party member names and the enemies to make sense of it. At first i thought enemies dont fight back lol

(+1)

Heh yeah I put in some effort to organize properly on standard and ultrawide aspects but not for High DPI.

I have some small plans still for the log for next demo day if not sooner. I’ll add a way to scroll it properly and add some particles and sound effects to slow combat down and show each action in turn. What probably doesn’t help is that I skip messages of enemy attacks that either miss or get absorbed by armor, so it makes it look like enemies aren’t attacking every turn even though they are. I might just put in an option to turn those on.