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Insanely Underrated

A topic by DevloprGumba created 34 days ago Views: 72 Replies: 3
Viewing posts 1 to 4
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When I got recommended gameplay videos for this, I thought it would just be another generic AEwVS fangame, but after playing a bit myself I must say that this game is super enjoyable. I haven't been able to clear it yet, but so far I really like the gameplay and the uniqueness of everything. There's several new characters with original mechanics, the flashlight mechanic, Mr. Oswald himself behaves pretty interestingly whereas most fangames typically just copy Viktor or Marzia, and the school has great ambience. Having most of the environment be mostly grayscale was a great choice especially when the darkness kicks in, it's such a vibe that sets the game apart from other fanworks.

I do have a bit of feedback however. I feel like the map has way too many Coins and Stamina items whereas in AEwVS you only had a few Chocolate Bars and Chip Bags to work with, while Defensive items are comparatively scarce. The Dystopian Chains also maybe shouldn't be reusable even if they're very hard to collect (Edit: might've gotten a bit of misinformation about that because the chains seemed to disappear after trapping Mr. O). Finally, a suggestion for future updates, is to implement difficulty settings? I would at least like to have a Free-Run Mode to be able to learn the map.

And on the topic of updates, do you plan to add more levels to this game sometime in the future? I'd really like to see more in the world of Dystopian Education :)

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UPDATE: I beat the game!! The hardest part for me was learning all the tablet locations (legit didn't know they could spawn in the Cleaning Room and with the Plushie), but clearing was very satisfying. If there was a Hard Mode with trickier subject material and character behavior I'd love to challenge it.

Developer

Thanks for all of the positive feedback and suggestions! An update is currently in the works, and I’ll see if I can address some of these issues.

Too many Coins and Stamina Items - Totally agree. The current item pool in DE is lackluster and usually consists of, well, Coins and Consumables. I do want to try to fix this issue by introducing some new items, some having some sort of use that differ from currently implemented items while others are there mostly for decoration (Said decorative items still technically could be used with characters like Sir Cleans A Lot). I do want to make things as unique as possible, so I’ll try to come up with some new item mechanics. On the topic of items, I do plan on adding a very basic inventory system to the game (it’ll probably be a small one though), but it may also include equipping items, which could certainly open new possibilities for new items. 

As for the Dystopian Chains, I plan on re-balancing them quite a bit. They’ll be harder to obtain and will be reusable, but for each use, it becomes less effective as Mr. O damages it more, eventually resulting in Mr. O destroying them. (To be honest with you, I actually don’t remember if the chains are reusable as if I did make them a one-time use, it would of definitely been a last minute decision lol)

Difficulties - I do want to add this at some point. But I don’t want it to be just value and stat changes. I think what I’ll do is have 3 difficulties with Easy being what the current DE is while Medium and Hard have increasingly difficult tweaks, new mechanics to deal with in regards to the player and characters, more difficult questions to answer in the tablets, and maybe even more rewards for it. A free run mode just to explore the maps sounds harmless enough, so maybe I’ll add that too if difficulties are to be added. I think this addition in particular could help with replay value too.

More Levels - Currently, no new levels are planned. I want to focus on making one large level for the player to navigate though alongside sort of “Sub Levels” that the player can be transported to (think of it like the weird shadowy place you end up at when Dulcimer, the small TV thingy, gets you) Plans may change however if the game’s performance is hindered by it. Fun fact - A Literature and Science floor were planned, but are currently shelved and Scrapped respectfully. 

I hope the next update I give this game is received as positively as the initial release, as it contains a lot of new content, such as new characters, items, mechanics, places to explore, and more! (One of those said characters may look a bit familiar by the way, as it is a sort of retake on a character from AEwVS)

Once again, thank you for the feedback and I’m happy you enjoyed the game so far!

P.s - I apologize if this response seems a bit rushed. This is actually the second time writing this, as I somehow lost my whole entire original response I wrote lol.

 

Hey there, thank you for the response! The update sounds very promising so far, so take all the time you need to make it the best it can be. The idea of Sub-Levels sounds very interesting and I hope you're able to find a good balance with them, also is that why there's so many Keycard-? doors on the map? lol