Thanks for all of the positive feedback and suggestions! An update is currently in the works, and I’ll see if I can address some of these issues.
Too many Coins and Stamina Items - Totally agree. The current item pool in DE is lackluster and usually consists of, well, Coins and Consumables. I do want to try to fix this issue by introducing some new items, some having some sort of use that differ from currently implemented items while others are there mostly for decoration (Said decorative items still technically could be used with characters like Sir Cleans A Lot). I do want to make things as unique as possible, so I’ll try to come up with some new item mechanics. On the topic of items, I do plan on adding a very basic inventory system to the game (it’ll probably be a small one though), but it may also include equipping items, which could certainly open new possibilities for new items.
As for the Dystopian Chains, I plan on re-balancing them quite a bit. They’ll be harder to obtain and will be reusable, but for each use, it becomes less effective as Mr. O damages it more, eventually resulting in Mr. O destroying them. (To be honest with you, I actually don’t remember if the chains are reusable as if I did make them a one-time use, it would of definitely been a last minute decision lol)
Difficulties - I do want to add this at some point. But I don’t want it to be just value and stat changes. I think what I’ll do is have 3 difficulties with Easy being what the current DE is while Medium and Hard have increasingly difficult tweaks, new mechanics to deal with in regards to the player and characters, more difficult questions to answer in the tablets, and maybe even more rewards for it. A free run mode just to explore the maps sounds harmless enough, so maybe I’ll add that too if difficulties are to be added. I think this addition in particular could help with replay value too.
More Levels - Currently, no new levels are planned. I want to focus on making one large level for the player to navigate though alongside sort of “Sub Levels” that the player can be transported to (think of it like the weird shadowy place you end up at when Dulcimer, the small TV thingy, gets you) Plans may change however if the game’s performance is hindered by it. Fun fact - A Literature and Science floor were planned, but are currently shelved and Scrapped respectfully.
I hope the next update I give this game is received as positively as the initial release, as it contains a lot of new content, such as new characters, items, mechanics, places to explore, and more! (One of those said characters may look a bit familiar by the way, as it is a sort of retake on a character from AEwVS)
Once again, thank you for the feedback and I’m happy you enjoyed the game so far!
P.s - I apologize if this response seems a bit rushed. This is actually the second time writing this, as I somehow lost my whole entire original response I wrote lol.



