Played 20 minutes
I was confused initially but the game hooked me in when I realised I could hit multiple cubes if I aim in between, I think it would be a nice feature to have the cube highlighted when aimed.
The game starts off too much passive, in my opinion idle games in early game should always have more an active gameplay. Thinking something like, manually click for the cursor (that could have the same cooldown according to your click speed level) and adding other small button to activate power ups. I think most of the players would consider a Passive mode very early so it could be something to be unlocked around 3000 cubes.
I can see this game becoming something special with dynamic backgrounds, crumbling physics for destroyed cubes, and in general a sense of progression followed with more music.
Viewing post in Delete The Hypercube jam comments
Early bad code/node architecture design locked me in a chase after performance so physics/lights are out but I definitely want to add more dynamic events on latter cubes, some are in various stages of implementations. The concept of hitting multiple cubes by aiming at the borders to try to maximize yield is obvious to me, but seeing as fresh players might take a while to get it I'll definitely look into some way to highlight it. Thanks for playing and giving feedback.