Fighting feels a lot more deliberate than before, though I think I’d prefer FFX’s turn list thing instead of just showing current and next under the party. That way it would be easier to tell when the enemy is actually going to go, and you could even show previews of what effect each attack/skill might do to affect the turn order.
Is there a way to set a default marching order? Because it definitely seems like the Knight should be out in front all the time, the fighter doesn’t seem to last as long up front.
Seconding needing some way to show max HP, particularly for the player characters. I think I saw you experimenting with this on discord already though.
Didn’t have the patience to draw another skeleton, I’m sticking to an hour each for these fanarts, so I drew what I guess could be an ogre instead, enjoy:
